A sprawling adventure that fills several game sessions takes work to integrate into a campaign – it isn't easy to use on short notice. Even if you're up to the challenge, your group might lack the time needed to play out the scenario. Sometimes you want a quick encounter to fill the gap between full-sized adventures, as a change of pace during a long adventure, or as its own mini-adventure.
That's what the GURPS Encounters series delivers: Set pieces to drop into existing campaigns and ongoing scenarios. They might be ready-to-run examples of traditional RPG encounters, such as chance meetings or battles, or they could be mysteries to solve, side-quests to spice up your adventures, or opportunities to obtain unusual goods or services – a bandit ambush, a dead body surrounded by cops, a merchant caravan, a roadside inn, a traveling circus, and countless other things qualify. Each volume includes events, locations, and NPCs you can reuse over and over.
Stop by this page once in a while to see what we've added. You never know what you'll encounter . . .