Daily Illuminator

August 3, 2009: "Why'd We Come Down Here, Again?"

Treasure is, at the end of the day, pretty much the whole reason you went into the dungeon in the first place. Yeah, yeah, "rescue the whoever," "save the village," "evil lich," blah, blah, blah. All dungeon crawls, regardless of their launching point, rapidly become a "kick door, kill thing, take stuff" affair. The "take stuff" bit is where things get really good. Or I suppose it's more proper to say "where you get really good things."

With all the time spent assembling the dungeon itself, populating it with snarling things to kill, and writing up some cheap excuse to get everyone down there, you might not have the energy left over to think up all the cool stuff they're going to steal! I mean "liberate." This is where Dungeon Fantasy 6: 40 Artifacts comes in. Forty different weird and wonderful items from the fantastic mind of Sean Punch are presented, ready to be dropped into your game at a moment's notice.

Finally you can stab first and ask questions (about treasure) later.

-- Fox Barrett


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