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GURPS Fantasy-Tech 2: Weapons of Fantasy – Cover

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GURPS Fantasy-Tech 2: Weapons of Fantasy

Available as a digital file!

Written by Sean Punch * Illustrated by Glenn Kristoffersen and Dan Smith

GURPS Line Editor: Sean Punch

14 pages. PDF. * Price TBA * Stock number 37-1669
Always AvailableClick here to buy!

Never Settle For The Ordinary

Fantasy and realism are two great tastes that don't always taste great together. Consider low-tech melee weapons such as axes, swords, and whips: Many gloriously fantastic designs wouldn't work well – or at all – in reality.

GURPS Fantasy-Tech 2: Weapons of Fantasy embraces the far-fetched. It presents eight crazy weapons that work thanks to magical materials, fantastically skilled smiths (or warriors!), or the Rule of Cool. Outfit your heroes with weaponry that's outsized, festooned with extra blades, hollowed out and filled with death and danger, and more.

Why fight like a mook when you can fight like a boss?

Related Products

  • For more impossible possibilities, check out the entire Fantasy-Tech line.
  • The weapons of Fantasy-Tech 2 are especially well-suited for GURPS Dungeon Fantasy campaigns.
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

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