(Addendum, January 1996)
Due to actually playing a "full eidetic" (character posessing
second-level Eidetic Memory), Walter decided to change the mechanics to
eliminate the potential for abuse, and make it more appealing to create
a "generalist" Eidetic with lots of different skills, rather than
a "specialist," where those doubled or quadrupled points are pumped
into a few specific areas. [This is JUST a "house-rule"
here, and should be considered a suggestion from
an experienced GM, not an "official"
statement by Steve Jackson Games spokespeople.]
The revised Eidetic Memory works like this:
Eidetic Memory 30/60 points
You remember everything you see or hear. This talent comes in two levels.
At the first level, you remember the general sense of everything you concentrate
on. Thus, you gain a +2 bonus for all "regular" mental skills
(including defaults). You have a +1 bonus to magic spells, and no bonus
for psionic skills. ("Mental" skills based on HT, like Sex Appeal,
are not affected by Eidetic Memory.) Also, whenever you need to remember
a detail of something you have been told, the GM rolls against your IQ.
A succesful roll means he must give you the information! Cost: 30 points.
The second level is true "photographic memory." You remember everything
that has ever happened to you! You gain a +4 to "regular" mental
skills and defaults, and a +2 to magic spells; psionic skills are still
unaffected. Furthermore, any time you (as the player) forget a
detail your character has seen or heard, the GM or the other players must
remind you -- truthfully! Cost: 60 points.
In campaigns that utilize Time Use sheets, a first-level Eidetic learns
twice as quickly (100 hours is equal to one character point), and a second-level
Eidetic learns four times as quickly (requiring only 50 hours per
character point).
(Back to Using (and Abusing) Eidetic Memory)