The United Church is, without a doubt, the most powerful organization
in the Humanx Commonwealth. As such, it makes a very desirable Patron for
GURPS
Humanx PCs. Yet the Church is also a very demanding Patron
-- it requires rigorous training, a long list of advantages and skills,
and strict attention to duty.
To be an operative of the United Church, a character must have all the advantages,
disadvantages and skills required by his branch of the Church. The requirements
for the Peacekeeping Force -- the Church's military arm -- and the Church
Department of Intelligence -- its investigatory agency -- are listed below.
These requirements are minimums expected of Peaceforcers and agents
fresh out of the Church Academy at Denpasar, Bali, on Terra. More experienced
operatives will have higher skills.
The disadvantages required by these organizational "packages"
should not be counted against the 40-point, 3-disadvantage guideline normally
applied to player characters. These disadvantages are not unique to an individual
-- they are shared by all his fellow operatives, and help to offset the
cost of the Patron and the less "useful" skills required by the
organization. Players should be given the same opportunities to personalize
their Church operative PCs though disadvantages that is available to other
PC types. The only exception to this is physical fitness. For reasons of
efficiency and safety, the Church cannot allow severe physical disadvantages,
such as obesity, missing limbs, blindness or deafness, among its operatives.
Patron: United Church Peacekeeping Force 30 points (Giant, interstellar organization; appears on a 9 or less) Reputation: Peaceforcer 2 points (+1 reaction; all humanx citizens; recognized when in uniform --effectively 10 or less) Combat Reflexes 10 points
Duty to Church, Peaceforcers and Commonwealth -10 points (Demanded on 10 or less) Enemy: Aann Empire -20 points (Utterly formidable group; appears on 6 or less)
Beam Weapons-(DX+1, plus IQ bonus, if any) 2 points First Aid (own physiological type)-(IQ) 1 point Judo or Karate-(DX) 4 points
Terranglo-(IQ), Symbospeech-(IQ), Thranx-(IQ) 5 points* Total 24 points* Cost for native Terranglo or Thranx speakers; costs for these languages will be higher for Peaceforcers from other backgrounds.
Patron: United Church Peacekeeping Force 15 points (Giant, interstellar organization; appears on a 6 or less) Reputation: Peaceforcer 1 point (+1 reaction; all humanx citizens; recognized only when displaying identification -- effectively 7 or less) Legal Enforcement Powers 10 points (Interstellar jurisdiction) Status 1 5 points
Duty to Church, Peaceforcers and Commonwealth -10 points (Demanded on 10 or less) Enemy: Aann Empire -20 points (Utterly formidable group; appears on 6 or less)
Acting-(IQ-1) 1 point Area Knowledge (Commonwealth)-(IQ) 1 point Beam Weapons-(DX+1, plus IQ bonus, if any) 2 points Disguise-(IQ) 2 point Judo or Karate-(DX) 4 points Interrogation-(IQ-1) 1 point Savior-Faire (Humanx)-(IQ) 1 point Shadowing-(IQ-1) 1 point Stealth-(DX-1) 1 point Languages Terranglo-(IQ), Symbospeech-(IQ), Thranx-(IQ) 5 points* Aann-(IQ-1 for humans & ornithorpes, 1 point IQ-2 for other races) Total 22 points* Cost for native Terranglo or Thranx speakers; costs for these languages will be higher for Peaceforcers from other backgrounds.